Ucsc Art and Design Games and Playable Media 80g

Announcing the inauguration of a new department at UCSC: TheDepartment of Performance, Play & Design! This new department is formed from the fusion of two existing units: the Department of Theater Arts and the Fine art and Design: Games & Playable Media Program.
These two programs take come together to improve serve students who are seeking not merely advanced training in traditional theater and game design merely besides those who are interested in the areas where these two disciplines intersect: the vibrant and dynamic worlds ofmultimedia and multiplatform performance,interactive installation,social media content, andinteractive narrative design! Join us as we step into the future with a broad-based understanding of performance in both the live and the digital universes!

Games are an influential form of art. Game Pattern blends creativity, engineering science and personal expression. Curious, insightful, emotional, political… games are a growing and global miracle.


AGPM Customs Values Statement:

As a community we are committed to equity, inclusion, social & ecology justice. As an intersectional feminist program nosotros recognize this is a process that must exist grounded in shared leadership & radical gentleness.

In our piece of work every bit students, faculty and staff nosotros embody the values of honesty, kindness and critical thinking while maintaining a nurturing environs with a specific focus on health and wellbeing, critical consciousness and growth.

We are committed to sustaining a program that is pro-LGBTQ+, anti-racist and anti-oppression. This work requires a proactive approach to sustainability and accountability, and ultimately relies on our shared experience and solidarity.


Art practice is a process of communication that promotes introspection, encourages innovation and gives rise to change. Together, these two disciplines help shape the future of our increasingly digital and continued world.

The Art & Design: Games & Playable Media BA is a highly collaborative and uniquely interdisciplinary degree, designed to give students a potent foundation in both Art and Technology. It offers them the tools to find their own voice, the space to explore new ideas, and the skills to bring their creative visions to life. Read more about our curriculum, outstanding kinesthesia and students, our activities across campus - and across!

Twelvemonth One: Foundations

Students begin the plan by being introduced to a variety of game design methodologies. Grounded in the idea that games produce valuable meaning through their mechanics, this yr too includes introductory fine fine art and programming courses. Students learn well-nigh how games work equally systems, how to critique existing games from that perspective, besides as how to design new experiences from scratch.

Year Two: Mediums & Construction

As students move through their second year and declare the major, they explore the history of games blueprint and visual civilization and go along studies in fine art. They learn now to create a digital game of their own, working beyond Fine art and Engineering disciplines. This teaches them how digital games are constructed at the level of code, and how the fashion and construction of game art influences the final game feel.

Year Three: Mission & Bulletin

During year three, students begin to focus on the pregnant of their work within the larger picture of art, technology, and entertainment experiences. What inspires them to create? What do they want to say with the things they make? Advanced upper division courses investigate how they can build unique, rich and personally meaningful experiences, and share them with the broader campus through programmed playtests, divisional events and exhibitions.

Year Four: Final Project

In their capstone twelvemonth, all senior students from the BA and BS interact in small-scale groups on a 3-quarter digital games project. This showcases their foundational understanding of game blueprint, structure skills, and unique contributions to the final playable game. Alongside this work, they develop portfolios, apply for internships, festivals and graduate programs based on the path they've called.

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Source: https://games.arts.ucsc.edu/

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